Sunday, February 16, 2014

reflection #3



            This week I learned a little more about the point system of the game. Well before you start the game you have to check your hand for any automatic points. The combinations that you can get 6points are four cards of the same suit or four pairs of cards with the same suit. When this happens that round ends and the person with that combination in their hand gets the points.
(all of the same suit) 6pts 
 光札1 同月札2 同月札3 同月札4  
  (four pairs of cards) 6pts         
 月1-1 月1-2 月2-1 月2-2 月3-1 月3-2 月4-1 月4-2                
                To make the combinations called “yakus”.  The players make a match with another card on the field which then they would take it or they drop a card if need be if no matches are available. Then they pick up a card from the draw pile and see if it can make a match and take it for a possible combination. If it doesn’t then they leave it on the playing field. Here are the possible yaku’s:

Kasu (Plains)
10 Plain cards. 1 point. Each Additional 1P after.
Tanzaku (Ribbons)
5 Ribbons. 1 point. Each Additional 1P after.
Tane (Animals)
5 Animals. 1 point. Each Additional 1P after.
Ino-Shika-Cho (Boar-Deer-Butterfly)
Animal cards of Clover, Maple, Peony. 5 points.
Akatan (Red Poetry Ribbons)
All 3 red poetry ribbons. 6 points.
Aotan (Blue Ribbons)
All 3 blue ribbons. 6 points.
Sanko (3Brights)
3 Bright cards not containing Rain man card. 6 points.
Ame-Shiko (Rain man)
4Brights containing Rain man card. 8 points.
Shiko (4Brights)
4 Bright cards not containing Rain man card. 10 points.
Goko (5Brights)
All 5 Bright cards. 15 points.
Tsuki-fuda (Monthly Cards)
All four cards in one group shown right on screen. 4 points.

Bake-Fuda (Wild Card)
The animal card of Chrysanthemum can be regarded as a plain card as well. If you have this, 9 plain cards and this card will be the Yaku of Kasu.
           

Oya-Ken (Dealer's Privilege)
If neither gets any Yaku, Dealer wins 6 points.
                 If during the game a player calls “stop” then they gain all the points from his or her hand. While the opponent loses all of the points. If a player has a total of 7 or more points when the round ends then their score doubles. If a player calls “koi-koi” and their opponent gets a yaku before them then the opponent’s score is doubled. If a player is able to score 7 or more points plus getting a yaku when their opponent called “koi-koi” then their score is quadrupled. this continues for either 6 or 12 rounds and at the end all the points are counted up and the player with the most points wins.

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